Post by Rayge on Feb 3, 2011 4:03:39 GMT -8
This is my own little personal review on Pokemon Black and Pokemon White.
This game is a "must-get" and I feel that anyone who has either played just Red and Blue versions and nothing else, should also play this game too. The game takes place in the Isshu (I would say Unova but that sounds really stupid) region, very far away from the other regions. Seeing as how this is now the new Generation V game, there are of course new pokemon to capture and discover. But guess what, there are no extra pokes this time. Just new ones...at least until you beat the Elite Four, that is. So no pikachu or zubat or tentacool in the main story. You do, however, catch different pokes like Emolga, the Electric-Flying Pokemon based off a flying squirel (Squirel, you should like this). The starters are just like before: Fire, Water, and Grass. The names are Solid Snivy, Tepig Boss, and Revolver Osshawott. For a list of the pokes you find, go here:
www.serebii.net/blackwhite/pokemon.shtml
Gameplay is the same as before in Generation IV, with the split of Physical and Special Moves (Hyper Beam is now a Special Attack while Ice Punch is now a Physical Attack). You catch pokemon, have six max with you at all times, and explore the Isshu Region. There are double battles and also two new battle modes: Triple Battles and Rotating Battles. Most of the mechanics are the same, and you rarely have to battle like this so no worries. Legendaries have been reduced quite a bit, and this time there is only one roaming legendary in the game so you can use that Master Ball you have been saving up on (I only say this because the cover legendary that comes in your game is made to be easily caught; don't ask, becuase I don't want to ruin anything). There are some notable differences that, in my opinon, make this the best game to date.
1) The travel mechanics In the past, in order to travel the other regions fully, you needed to find the HMs (Hidden Machines) in order to teach certain pokes to push boulders, cut unpassable trees, or travel across the ocean. Well, this time there is barely any need to use most HMs outside of battle. The most time you will ever use an HM is to either Fly to a poke-center or use Strength to push boulders in caves to reach items or rare pokes. Also, said boulders do not reset their position onc you push them into a ditch or hole.
2) The story line Like the other generations, you must stop an orgnization that conflicts with the norms of society within the game, while at the same time challenge the pokemon league's gym leaders and head towards the Pokemon League and challenge the Elite Four and Champion. The story this time is quite different. What I have stated above is generally true, but the way the story develops is quite different. Now, I won't ruin the story's plot since it's better for you to experience it yourself. Altough I will say this: you will need the legendary pokemon in order to advance the story.
The story in-game is more set towards older audiences. There are certain parts to the story that in a way tell you "10 year olds don't go on pokemon journeys by them selves." Also, the silent protagonist you control is not 10 years old, so this Generation is a little more pratical. In the Japanese version that I am playing, there is a part where you can then go on a ferris wheel ride wth a random NPC from the game. Since I play as the male slent protagonist, I get 3 girls (a Lass, a Kindergarten student, and an Office Lady) and one guy (a Hiker). And everytime I read the conversation, I can't but feel that it's a dating sim with the 3 girls becuase of how strange, yet :inviting" the context is. The Hiker, however, sounds like he will rape you at any second...
3) The Music Now if there is always something that we remember about the poke games, it's that each Generation has unforgetable music. Music from Generation III and IV are indeed very memorable, but this game takes the cake. Each town has it's own unique theme, each rival has his/her own theme, gym leader battles are broken into two songs, E4 battles have their own theme song (unlike Kanto, Jhoto, and Sinnoh games), double wild battles have a different tone when compared with regular wild battles (this also applies with the Battle Subway Trainer Battles, which you don't use until after the E4). The entire music score is hands down the best of the series. Altough there are some themes that don't outdo the others form previous games, overall this game has the best. So for people interested in playing tis game for possible future nostalgia-ing, this game is worth it.
Overall, the game is very good. For anyone who has played before, this is a must-have. For anyone new (or anyone who has been missing out for a long time), this is a good game to play and should definitely try out.
My Score: 9.95/10, becuase I know GAMEFREAK will come out with a Pokemon Gray (Grey?) version later like they did with R/B/Y, G/S/C, Ru/Sa/Em, and Dai/Pea/Pla and have new stuff like extra legendaries and changed storyline qoutes and plot pieces.
This game is a "must-get" and I feel that anyone who has either played just Red and Blue versions and nothing else, should also play this game too. The game takes place in the Isshu (I would say Unova but that sounds really stupid) region, very far away from the other regions. Seeing as how this is now the new Generation V game, there are of course new pokemon to capture and discover. But guess what, there are no extra pokes this time. Just new ones...at least until you beat the Elite Four, that is. So no pikachu or zubat or tentacool in the main story. You do, however, catch different pokes like Emolga, the Electric-Flying Pokemon based off a flying squirel (Squirel, you should like this). The starters are just like before: Fire, Water, and Grass. The names are Solid Snivy, Tepig Boss, and Revolver Osshawott. For a list of the pokes you find, go here:
www.serebii.net/blackwhite/pokemon.shtml
Gameplay is the same as before in Generation IV, with the split of Physical and Special Moves (Hyper Beam is now a Special Attack while Ice Punch is now a Physical Attack). You catch pokemon, have six max with you at all times, and explore the Isshu Region. There are double battles and also two new battle modes: Triple Battles and Rotating Battles. Most of the mechanics are the same, and you rarely have to battle like this so no worries. Legendaries have been reduced quite a bit, and this time there is only one roaming legendary in the game so you can use that Master Ball you have been saving up on (I only say this because the cover legendary that comes in your game is made to be easily caught; don't ask, becuase I don't want to ruin anything). There are some notable differences that, in my opinon, make this the best game to date.
1) The travel mechanics In the past, in order to travel the other regions fully, you needed to find the HMs (Hidden Machines) in order to teach certain pokes to push boulders, cut unpassable trees, or travel across the ocean. Well, this time there is barely any need to use most HMs outside of battle. The most time you will ever use an HM is to either Fly to a poke-center or use Strength to push boulders in caves to reach items or rare pokes. Also, said boulders do not reset their position onc you push them into a ditch or hole.
2) The story line Like the other generations, you must stop an orgnization that conflicts with the norms of society within the game, while at the same time challenge the pokemon league's gym leaders and head towards the Pokemon League and challenge the Elite Four and Champion. The story this time is quite different. What I have stated above is generally true, but the way the story develops is quite different. Now, I won't ruin the story's plot since it's better for you to experience it yourself. Altough I will say this: you will need the legendary pokemon in order to advance the story.
The story in-game is more set towards older audiences. There are certain parts to the story that in a way tell you "10 year olds don't go on pokemon journeys by them selves." Also, the silent protagonist you control is not 10 years old, so this Generation is a little more pratical. In the Japanese version that I am playing, there is a part where you can then go on a ferris wheel ride wth a random NPC from the game. Since I play as the male slent protagonist, I get 3 girls (a Lass, a Kindergarten student, and an Office Lady) and one guy (a Hiker). And everytime I read the conversation, I can't but feel that it's a dating sim with the 3 girls becuase of how strange, yet :inviting" the context is. The Hiker, however, sounds like he will rape you at any second...
3) The Music Now if there is always something that we remember about the poke games, it's that each Generation has unforgetable music. Music from Generation III and IV are indeed very memorable, but this game takes the cake. Each town has it's own unique theme, each rival has his/her own theme, gym leader battles are broken into two songs, E4 battles have their own theme song (unlike Kanto, Jhoto, and Sinnoh games), double wild battles have a different tone when compared with regular wild battles (this also applies with the Battle Subway Trainer Battles, which you don't use until after the E4). The entire music score is hands down the best of the series. Altough there are some themes that don't outdo the others form previous games, overall this game has the best. So for people interested in playing tis game for possible future nostalgia-ing, this game is worth it.
Overall, the game is very good. For anyone who has played before, this is a must-have. For anyone new (or anyone who has been missing out for a long time), this is a good game to play and should definitely try out.
My Score: 9.95/10, becuase I know GAMEFREAK will come out with a Pokemon Gray (Grey?) version later like they did with R/B/Y, G/S/C, Ru/Sa/Em, and Dai/Pea/Pla and have new stuff like extra legendaries and changed storyline qoutes and plot pieces.